﻿//
//   Copyright (c) 2016  All rights reserved.
//

using System;
using UnityEngine.Scripting;

namespace WzhModule.GM
{

#if STRIP_DBG_SETTINGS
    [System.Diagnostics.ConditionalAttribute("FALSE")]
#endif
#if !STRIP_DBG_SETTINGS
    [Preserve]
#endif
    //[AttributeUsage(AttributeTargets.Field )]
    public class WzhGMLabel : Attribute
    {
        public string LabelName;

        public WzhGMLabel()
        {
            LabelName = "";
        }

        public WzhGMLabel(string btnName)
        {
            LabelName = btnName;
        }
    }

}
